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Michal
Apr 13, 20191 min read
Week 13 - Animation Updates
Wanted to do some quick renders of the animation cycles I've done, that way I'll have some stuff to start adding to my reel~ Run cycle! 3...
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Michal
Mar 18, 20191 min read
Spring Break - Last Minute GDC Prep
A final little thing to post in summation of what I’ve been doing over break: -Updated enemy attack, movement, idle, hit, death, and...
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Michal
Mar 5, 20191 min read
Weeks 4-8 - A Lot of Updates
Hello! I have done a lot of stuff on this game, so for now I'll summarize here. My computer won't let me make anything high quality right...
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Michal
Feb 4, 20191 min read
Week 4 - Medium Rigs, Small Models
These are kind of hard to rig, since I have yet to figure out how to use deformers and morph targets in Unreal. But I'm getting there! I...
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Michal
Jan 29, 20191 min read
Week 2/3 - Main Character Rig
I did a lot of work on this over the past two weeks, which is why I didn't get to post anything sooner! The animators needed it to be...
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Michal
Jan 21, 20191 min read
Week 1 - Enemy Blob Turnaround
One of the three blob iterations! They're basically just slightly modified versions of this one. Soon I'll be rigging these boys to...
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Michal
Jan 21, 20191 min read
Week 1 - Rig Tests
I did some restructuring of the FBX skeleton and managed to make her look less uncomfortable (plus a physics asset just to show some...
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