MichalApr 13, 20191 min readWeek 13 - Animation UpdatesWanted to do some quick renders of the animation cycles I've done, that way I'll have some stuff to start adding to my reel~ Run cycle! 3...
MichalMar 18, 20191 min readSpring Break - Last Minute GDC PrepA final little thing to post in summation of what I’ve been doing over break: -Updated enemy attack, movement, idle, hit, death, and...
MichalMar 5, 20191 min readWeeks 4-8 - A Lot of UpdatesHello! I have done a lot of stuff on this game, so for now I'll summarize here. My computer won't let me make anything high quality right...
MichalFeb 4, 20191 min readWeek 4 - Medium Rigs, Small ModelsThese are kind of hard to rig, since I have yet to figure out how to use deformers and morph targets in Unreal. But I'm getting there! I...
MichalJan 29, 20191 min readWeek 2/3 - Main Character RigI did a lot of work on this over the past two weeks, which is why I didn't get to post anything sooner! The animators needed it to be...
MichalJan 21, 20191 min readWeek 1 - Enemy Blob TurnaroundOne of the three blob iterations! They're basically just slightly modified versions of this one. Soon I'll be rigging these boys to...
MichalJan 21, 20191 min readWeek 1 - Rig TestsI did some restructuring of the FBX skeleton and managed to make her look less uncomfortable (plus a physics asset just to show some...