Spring Break - Last Minute GDC Prep
A final little thing to post in summation of what I’ve been doing over break:
-Updated enemy attack, movement, idle, hit, death, and combine animations
-Updated character attack, run, walk, vault, evade, idle and hit animations
Doesn’t seem like much when I put it there, but it Was A Lot. I’m going to attempt to use GDC as a break of sorts—I’m looking forward to meeting people and learning a lot! When I get back, I’ll be focusing much more on my film, as my deadline for that got pushed up. I’ll die, but the film will get done. So I’d have something to show off on a reel, I made this quick render of the enemy idle!