These are kind of hard to rig, since I have yet to figure out how to use deformers and morph targets in Unreal. But I'm getting there! I used IK chains to get the wiggle that sorta approximates the squash deformer. Might use the same method for the small bois...
Michal
Week 4 - Medium Rigs, Small Models
Updated: Oct 1, 2019
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