Week 2/3 - Main Character Rig
Updated: Oct 1, 2019
I did a lot of work on this over the past two weeks, which is why I didn't get to post anything sooner! The animators needed it to be functional asap. This is probably the most rigging I've ever done before, and I feel infinitely more comfortable with constraints and attributes. I modified her topology somewhat, but otherwise this is the same character model I gave to the group a few weeks ago. Next up is enemy models and the textures for this girl—I need to learn how to animate/rig textures to do that.