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ABOUT

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Hello! I’m Michal Zadok, and I go by @morioriohno on social media and Ori Eta on YouTube! I specialize in 3D character art and animation, with an emphasis on cartoony and stylized design. I also adore teaching and eventually plan to bring my industry experience back to the college classroom and teach the next wave of animators. 
EXPERIENCE

EXPERIENCE

Intro to 3D Modeling, Rochester Institute of Technology
Teaching Assistant for Prof. Atia Newman

SPRING SEMESTER 2020

I’m currently TAing a class of freshmen and assisting my professor with organizing assignments and frequently assisting students outside of class.

Graduate Level 3D Fundamentals, Rochester Institute of Technology
Teaching Assistant for Lec. Kevin Bauer

FALL SEMESTER 2019

I’m currently TAing a class of freshmen and assisting my professor with organizing assignments and frequently assisting students outside of class.

“Elderberry Trails” Video Game Production Team, Rochester Institute of Technology
3D Character Artist / Animator

SEPTEMBER  2018 - MAY 2019

I was the character modeler, rigger, texturer, and main animator for our six-person student team. We were employed by Magic Spell Studios and took our project to the 2019 Game Developers Conference and presented at the Intel competition.

Stony Brook Child Care Center, Stony Brook University
Teaching Assistant for multiple classes

JUNE 2018 - AUGUST 2018

I was a teaching aide for three different rooms at the SBU Child Care Center, where I worked with approximately forty different children from ages two months to five years.

Music Basics for Kids, Stony Brook University
Teaching Assistant for Prof. Dorothea “Deede” Cook

SEPTEMBER 2011 - MAY 2013

I was a teaching assistant for a childhood developmental program at SBU, where we used the Dalcroze teaching method to teach music through movement. I had taken the class for 7 years and already knew what it entailed, so I taught the class some of the curriculum and helped Deede manage the children.

PROJECTS

PROJECTS

"StarStrike" Animated Junior Film
Artist, Animator and Director
FALL SEMESTER 2019
My second college level film, "StarStrike" was selected for RIT’s 2020 Honors Show and one festivals.
"Feedback" Animated Sophomore Film
Artist, Animator and Director
SPRING SEMESTER 2019

My first college level film, "Feedback" was selected for RIT’s 2019 Honors Show and three international festivals.

"Mother Sea" Digital Fanzine
Head Project Moderator and Graphic Designer
FALL SEMESTER 2019

As a fun side project, I organized a digital fan-made magazine, or fanzine, for the backstories from the hit Japanese manga series, "One Piece". The project had four moderators and roughly thirty participants, and I organized all of our applicant spreadsheets and edited all the pieces together into a cohesive package. The finished fanzine can be downloaded from the hyperlink above.

EDUCATION

EDUCATION

Rochester Institute of Technology, Rochester NY
BFA in 3D Animation
AUGUST 2017 - PRESENT (Graduation expected in 2021-22)

I am currently in my third year at RIT’s College of Art and Design, taking classes with the School of Film and Animation in 3D animation. My current GPA is approximately 3.75.

Rhode Island School of Design, Providence RI
Pre-College Game Design Program
JUNE  2016 - JULY 2016

I studied for six weeks at RISD in their pre-college program, where I took multiple fine arts foundations courses and concentrated in game design. I completed the program with all As.

Ward Melville High School, Setauket NY
High School Diploma with Honors
SEPTEMBER  2014 - JUNE  2017

I was in mostly honors and AP classes while at Ward Melville, and graduated with an GPA of 101.6.

AWARDS

AWARDS

"Feedback" short film
Accepted to RIT’s Honors Show and three international film festivals, 2019
"StarStrike" short film
Accepted to RIT’s Honors Show and one film festival, 2020
RIT Dean's List
Selected 6 times, 2018-20
Scholastic Art and Writing awards
Multiple Gold Keys and a Silver Medal for my Senior Writing Portfolio
SKILLS

SKILLS

Autodesk Maya
4 years, skilled
Final Cut Pro
5 years, skilled
Blender
~2 years, limited
DaVinci Resolve
~1 year, novice
Procreate
4 years, skilled
Microsoft Office Suite
11+ years, skilled
Substance Painter
3 years, proficient
Adobe Suite
11+ years, skilled
ZBrush
~1 year, limited
Google Suite
8 years, skilled
TV Paint
~1 year, limited
Logic Pro X
10 years, skilled
Unreal Engine
~4 years, limited
Finale
6 years, skilled
Unity
~1 year, limited
Pro Tools
~2 years, limited
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